The Metaverse is providing new opportunities for everyone—for artists building content across multiple 3D tools, for developers building AI trained in virtual worlds, and for enterprises building digital twin simulations of their industrial processes. NVIDIA Omniverse is a computing platform for building and navigating virtual worlds. Based on Pixar’s Universal Scene Description (USD), Omniverse enables individuals and teams to build custom 3D pipelines and simulate large-scale virtual worlds faster than ever.
NVIDIA Deep learning Institue (DLI) has launched three new self-paced, hands-on, 90-minute courses for developres and technichal artists who build tools to create 3D worlds. In three courses, you willl learn how to build advanced tools connected to the omniverse platform that extend and enhance the 3D tools you already know and love.
The three courses are:
- Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse. In the first course you will learn the basic user interface (UI) elements of Omniverse and use them to build custom interfaces for a typical tool. It will show you how to build a UI that integrates stylistically with Omniverse while being tailored to your use case for a seamless user experience. In addition, you will learn how to use Omniverse Kit to produce extensions.
- Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse. The second course enables you to modify a scene. You’ll learn how to programmatically work with the USD API to find, create, move, and arrange items in the scene that you’re building. The course provides a good practical, hands-on orientation to USD.
- How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse. The third course teaches you how to build manipulator tools that enable you to add UI affordances directly on objects inside a scene or in the viewport. For example, if I want to resize an object, I can go over to some property panel somewhere, find the scale slider, and move it. But if that task is an integral part of my solution, I can create a widget to manipulate the object directly. So the third course teaches you how to build scene manipulators so artists can more easily create and modify scenes.